sameer-hinduja-cyberbullying-federal-commission

Federal Commission on School Safety

Yesterday, I testified on “cyberbullying and social media” in front of the Federal Commission of School Safety, chaired by Secretary Betsy DeVos and comprised of Secretary Kirstjen Nielsen (Homeland Security), Secretary Alex Azar (Health and Human Services), and Attorney General Jeff Sessions. Collectively, they are trying to garner insight on the ecology of schools and…

the-social-bond-bullying-leader

The Social Bond: A Practical Way for Schools to Reduce Bullying

If you work in the youth safety space, you know that certain initiatives (such as resilience building) have focused on targets of bullying and cyberbullying. Other programming has concentrated attention on aggressors – to the kids who harass, humiliate, and threaten other youth offline and online. Here, restorative practices and social emotional learning (anger management,…

League of Legends and Cyberbullying

League of Legends (or League for short) is the most popular multiplayer online game in the world, and takes place in a 3-D battle arena setting involving role-playing and real-time strategy elements into its live environment. Players in League (also known as “summoners”) are matched up with others depending on their skill and game level…

MusEffect: Inspiring Cyberbullying Prevention Through Dance in 2015 Cyberbullying Research Center

MusEffect: Inspiring Cyberbullying Prevention Through Dance in 2015

Over the last year, we’ve been in touch with Los Angeles-based non-profit dance company MusEffect after seeing their passion to use their talents towards cyberbullying prevention. Their Public Service Announcement, 953K – Inspiring Action Against Cyberbullying, generated over 1.2 million views and inspirational stories of healing and resolution from audiences across the globe. We particularly…

Password Management Software for Teens Cyberbullying Research Center

Password Management Software for Teens

Think about how many times every day you use a password on a phone, computer, social media site, gaming network, or another online account. Passwords are a huge part of our daily lives. Technically, they serve as authentication to identify people as being who they claim to be. Correct authentication is supposed to prevent others…