What to do About Teen Sexting

Over six years ago I wrote a post where I offered advice to teens who receive a sext. “Sexting” is when someone takes a naked or semi-naked (explicit) picture or video of themselves, usually using their phone, and sends it to someone else. We are mostly concerned with these behaviors as they occur among middle…

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Facebook’s Global Safety Network Summit: Online Well-Being

A couple weeks ago, I attended Facebook’s annual Global Safety Network Summit in Washington, DC, to hang out with colleagues and long-time friends, and to make some new connections as well. Facebook first discussed the new safety initiatives they are implementing such as their outstanding new suicide prevention tools in Live and Messenger (check them…

New Teen Sexting Data

As regular followers of this blog know, Sameer and I recently collected data from over 5,500 middle and high school students from across the United States. We asked 12 to 17 year-olds to tell us about their experiences with a variety of online problems, including sexting. I thought it would be useful to share some…

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The Priority for Cyberbullying Prevention in 2017 and Beyond

With First Lady-Elect Melania Trump mentioning cyberbullying would be the major social issue she would like to prioritize and tackle during her husband’s U.S. presidential administration, everyone in my line of work has been buzzing about what that could possibly mean. These last eight years have brought good progress with anti-bullying and anti-cyberbullying efforts by…

League of Legends and Cyberbullying

League of Legends (or League for short) is the most popular multiplayer online game in the world, and takes place in a 3-D battle arena setting involving role-playing and real-time strategy elements into its live environment. Players in League (also known as “summoners”) are matched up with others depending on their skill and game level…

New National Bullying and Cyberbullying Data

Here at the Cyberbullying Research Center, we use data to better understand what teens are thinking, doing, and experiencing at school and online. We promote evidence-based and research-inspired policies, procedures, and programming. And given the frequently-changing nature of technology use and misuse, we find it necessary to collect our own data on a regular basis…